using System;
using System.Collections.Generic;

public class Shape
{
    // A few example members
    public int X { get; private set; }
    public int Y { get; private set; }
    public int Height { get; set; }
    public int Width { get; set; }
   
    // Virtual method
    public virtual void Draw()
    {
        Console.WriteLine("Performing base class drawing tasks");
    }
}

class Circle : Shape
{
    public override void Draw()
    {
        // Code to draw a circle...
        Console.WriteLine("Drawing a circle");
        base.Draw();
    }
}
class Rectangle : Shape
{
    public override void Draw()
    {
        // Code to draw a rectangle...
        Console.WriteLine("Drawing a rectangle");
        base.Draw();
    }
}
class Triangle : Shape
{
    public override void Draw()
    {
        // Code to draw a triangle...
        Console.WriteLine("Drawing a triangle");
        base.Draw();
    }
}

class Program
{
    static void Main(string[] args)
    {
        // Polymorphism at work #1: a Rectangle, Triangle and Circle
        // can all be used whereever a Shape is expected. No cast is
        // required because an implicit conversion exists from a derived 
        // class to its base class.
        var shapes = new List
        {
            new Rectangle(),
            new Triangle(),
            new Circle()
        };

        // Polymorphism at work #2: the virtual method Draw is
        // invoked on each of the derived classes, not the base class.
        foreach (var shape in shapes)
        {
            shape.Draw();
        }

        // Keep the console open in debug mode.
        Console.WriteLine("Press any key to exit.");
        Console.ReadKey();
    }

}

/* Output:
    Drawing a rectangle
    Performing base class drawing tasks
    Drawing a triangle
    Performing base class drawing tasks
    Drawing a circle
    Performing base class drawing tasks
 */