using System; namespace DoFactory.GangOfFour.Proxy.RealWorld { ////// MainApp startup class for Real-World /// Proxy Design Pattern. /// class MainApp { ////// Entry point into console application. /// static void Main() { // Create math proxy MathProxy proxy = new MathProxy(); // Do the math Console.WriteLine("4 + 2 = " + proxy.Add(4, 2)); Console.WriteLine("4 - 2 = " + proxy.Sub(4, 2)); Console.WriteLine("4 * 2 = " + proxy.Mul(4, 2)); Console.WriteLine("4 / 2 = " + proxy.Div(4, 2)); // Wait for user Console.ReadKey(); } } ////// The 'Subject interface /// public interface IMath { double Add(double x, double y); double Sub(double x, double y); double Mul(double x, double y); double Div(double x, double y); } ////// The 'RealSubject' class /// class Math : IMath { public double Add(double x, double y) { return x + y; } public double Sub(double x, double y) { return x - y; } public double Mul(double x, double y) { return x * y; } public double Div(double x, double y) { return x / y; } } ////// The 'Proxy Object' class /// class MathProxy : IMath { private Math _math = new Math(); public double Add(double x, double y) { return _math.Add(x, y); } public double Sub(double x, double y) { return _math.Sub(x, y); } public double Mul(double x, double y) { return _math.Mul(x, y); } public double Div(double x, double y) { return _math.Div(x, y); } } }