using System; namespace DoFactory.GangOfFour.State.RealWorld { ////// MainApp startup class for Real-World /// State Design Pattern. /// class MainApp { ////// Entry point into console application. /// static void Main() { // Open a new account Account account = new Account("Jim Johnson"); // Apply financial transactions account.Deposit(500.0); account.Deposit(300.0); account.Deposit(550.0); account.PayInterest(); account.Withdraw(2000.00); account.Withdraw(1100.00); // Wait for user Console.ReadKey(); } } ////// The 'State' abstract class /// abstract class State { protected Account account; protected double balance; protected double interest; protected double lowerLimit; protected double upperLimit; // Properties public Account Account { get { return account; } set { account = value; } } public double Balance { get { return balance; } set { balance = value; } } public abstract void Deposit(double amount); public abstract void Withdraw(double amount); public abstract void PayInterest(); } ////// A 'ConcreteState' class /// class RedState : State { private double _serviceFee; // Constructor public RedState(State state) { this.balance = state.Balance; this.account = state.Account; Initialize(); } private void Initialize() { // Should come from a datasource interest = 0.0; lowerLimit = -100.0; upperLimit = 0.0; _serviceFee = 15.00; } public override void Deposit(double amount) { balance += amount; StateChangeCheck(); } public override void Withdraw(double amount) { amount = amount - _serviceFee; Console.WriteLine("No funds available for withdrawal!"); } public override void PayInterest() { // No interest is paid } private void StateChangeCheck() { if (balance > upperLimit) { account.State = new SilverState(this); } } } ////// Red indicates that account is overdrawn /// ////// A 'ConcreteState' class /// class SilverState : State { // Overloaded constructors public SilverState(State state) : this(state.Balance, state.Account) { } public SilverState(double balance, Account account) { this.balance = balance; this.account = account; Initialize(); } private void Initialize() { // Should come from a datasource interest = 0.0; lowerLimit = 0.0; upperLimit = 1000.0; } public override void Deposit(double amount) { balance += amount; StateChangeCheck(); } public override void Withdraw(double amount) { balance -= amount; StateChangeCheck(); } public override void PayInterest() { balance += interest * balance; StateChangeCheck(); } private void StateChangeCheck() { if (balance < lowerLimit) { account.State = new RedState(this); } else if (balance > upperLimit) { account.State = new GoldState(this); } } } ////// Silver indicates a non-interest bearing state /// ////// A 'ConcreteState' class /// class GoldState : State { // Overloaded constructors public GoldState(State state) : this(state.Balance, state.Account) { } public GoldState(double balance, Account account) { this.balance = balance; this.account = account; Initialize(); } private void Initialize() { // Should come from a database interest = 0.05; lowerLimit = 1000.0; upperLimit = 10000000.0; } public override void Deposit(double amount) { balance += amount; StateChangeCheck(); } public override void Withdraw(double amount) { balance -= amount; StateChangeCheck(); } public override void PayInterest() { balance += interest * balance; StateChangeCheck(); } private void StateChangeCheck() { if (balance < 0.0) { account.State = new RedState(this); } else if (balance < lowerLimit) { account.State = new SilverState(this); } } } ////// Gold indicates an interest bearing state /// ////// The 'Context' class /// class Account { private State _state; private string _owner; // Constructor public Account(string owner) { // New accounts are 'Silver' by default this._owner = owner; this._state = new SilverState(0.0, this); } // Properties public double Balance { get { return _state.Balance; } } public State State { get { return _state; } set { _state = value; } } public void Deposit(double amount) { _state.Deposit(amount); Console.WriteLine("Deposited {0:C} --- ", amount); Console.WriteLine(" Balance = {0:C}", this.Balance); Console.WriteLine(" Status = {0}", this.State.GetType().Name); Console.WriteLine(""); } public void Withdraw(double amount) { _state.Withdraw(amount); Console.WriteLine("Withdrew {0:C} --- ", amount); Console.WriteLine(" Balance = {0:C}", this.Balance); Console.WriteLine(" Status = {0}\n", this.State.GetType().Name); } public void PayInterest() { _state.PayInterest(); Console.WriteLine("Interest Paid --- "); Console.WriteLine(" Balance = {0:C}", this.Balance); Console.WriteLine(" Status = {0}\n", this.State.GetType().Name); } } }